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How to start??

Posted by African Boy 
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How to start??
February 28, 2010 01:17PM
Hi mates, do not know how to start this module. Have read tut 102 and refreshed the maths there. But I cannot understand where is the OPENGL software. It seems that its just the C++, but bot sure. Please help.
Also the book seems not being helpful.
Re: How to start??
March 09, 2010 01:42PM
It is C++
You have to install the DEVC++ from the unisa CD as per the instructions, it explains step by step how to open a project for OPENGL etc...
Re: How to start??
March 09, 2010 01:45PM
If you do not have the disk here is the link

Disk 2010
Re: How to start??
March 12, 2010 03:08PM
Thanks alot
Re: How to start??
March 19, 2010 01:49PM
African Boy, don't know if you want to, but last year I used Visual Studio as the IDE for COS340. Why? simply because it's a better IDE than DEVC++.

I had linking problems, and HAD to save my source files as .c files. .cpp did not work for some unknown reason. I also had various problems with other #includes. with visual studio I had none of that.

I can email you the instructions on setting OpenGL up for visual studio (2005) if you want them.

Also, as tedious as chapter 4 might be (and very long), don't skip anything. there is so much info in there!
Re: How to start??
March 20, 2010 10:15AM
Also, visit the book's website http://www.cs.unm.edu/~angel/
avatar Re: How to start??
March 20, 2010 08:50PM
I used emacs as my ide, and did everything on Linux when I did the course.

Also all the sample code is in C, which is probably why you had to save the source files as .c and not .cpp

 
  ,= ,-_-. =.
 ((_/)o o(\_))
  `-'(. .)`-'
      \_/
http://ilanpillemer.com
Entia non sunt multiplicanda praeter necessitatem
Re: How to start??
March 21, 2010 07:57AM
You redoing this course as well or just popping in to see what's up on the forums?
Re: How to start??
March 21, 2010 01:38PM
Hi 36187844, Thanks for the help. Finally I managed to kickstart with OpenGL on C++. But still have some flaws. The textbook is huge and slow in information. I found the chapter 2 primer, (material posted on the website by UNISA i guess) very straight forward and easier to grasp and even program.

How does the exam look like?? Assignments 2 & 3 really look very terrifying to me!! smile
Anyone with other reading materials apart from the book itself please email me if u can.

EMAIL: lote@webmail.co.za

Thanks
avatar Re: How to start??
March 21, 2010 01:55PM
I got 80% when I took this course. It was very fascinating and one of my favourite courses - so I check this forum every now and then.

C has different includes than C++ - and is a different language with some similarities -- so to make C code work in a C++ compiler you normally have to tweak some stuff.

 
  ,= ,-_-. =.
 ((_/)o o(\_))
  `-'(. .)`-'
      \_/
http://ilanpillemer.com
Entia non sunt multiplicanda praeter necessitatem
Re: How to start??
March 23, 2010 12:59PM
Congrats! That's well excellent! so you won't mind if i bug you with questions?
avatar Re: How to start??
March 24, 2010 10:22AM
I might.

 
  ,= ,-_-. =.
 ((_/)o o(\_))
  `-'(. .)`-'
      \_/
http://ilanpillemer.com
Entia non sunt multiplicanda praeter necessitatem
avatar Re: How to start??
October 21, 2010 02:51PM
ilanpillemer Wrote:
-------------------------------------------------------
> I got 80% when I took this course. It was very
> fascinating and one of my favourite courses - so I
> check this forum every now and then.

you should make a career of it! these days i'm doing fractal and 3d renderers for a living smiling smiley what's up buddy?
Re: How to start??
October 25, 2010 02:54PM
lycium, will you show us one of your latest creations?
avatar Re: How to start??
October 25, 2010 03:53PM
these days i'm working on http://www.indigorenderer.com/, plenty to see over there... there's also fractal stuff on my deviantart page but that's probably not as interesting tongue sticking out smiley
Re: How to start??
October 27, 2010 09:49AM
shinny, but not that interesting, cant you do the same rendering in 3dsmax / maya? I prefer the fractals, especially the 3d ones. Have you rendered any 3d fractals yet?
avatar Re: How to start??
October 27, 2010 10:18AM
lulz, dunno where to begin answering those questions winking smiley
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