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Anonymous User
Re: Assignment 2 September 15, 2011 12:45PM |
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Re: Assignment 2 September 15, 2011 12:52PM |
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Re: Assignment 2 September 15, 2011 02:10PM |
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Re: Assignment 2 September 15, 2011 02:24PM |
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Anonymous User
Re: Assignment 2 September 15, 2011 02:48PM |
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Language: C++glEnable(GL_TEXTURE_2D); glPushMatrix(); // do your rotation/translation etc etc manipulations here // glBindTexture(GL_TEXTURE_2D, your texture); // draw your Earth glPopMatrix(); glDisable(GL_TEXTURE_2D);
Re: Assignment 2 September 15, 2011 02:57PM |
Registered: 18 years ago Posts: 81 Rating: 0 |
Re: Assignment 2 September 15, 2011 07:05PM |
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Re: Assignment 2 September 15, 2011 07:26PM |
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Anonymous User
Re: Assignment 2 September 15, 2011 07:55PM |
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Re: Assignment 2 September 15, 2011 08:09PM |
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Anonymous User
Re: Assignment 2 September 15, 2011 08:45PM |
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Language: C++u = outer anlge you are currently using for your vertex / 360; v = (2* the inner loop angle you are currently using for your vertex) / 360; glTexCoord2f(u, v); glVertex3f(x,y,z);
Re: Assignment 2 September 15, 2011 09:14PM |
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Re: Assignment 2 September 15, 2011 09:24PM |
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Re: Assignment 2 September 15, 2011 10:24PM |
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Anonymous User
Re: Assignment 2 September 16, 2011 07:25AM |
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Anonymous User
Re: Assignment 2 September 16, 2011 10:21AM |
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