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Exam Prep: Practical Parts
May 21, 2011 05:31PM
BlaXpydo Wrote:
> I might be wrong (so I stand to be corrected smile)
> but it seems to me, from the practical parts in
> the past exams, that most of the practical
> questions will be of 3 different kinds, namely:
> 1.Texture mapping
> 2.Lighting
> 3.Adding menu and key funtionality
> If anybody sees any other questions being asked,
> please comment.

Ok seeing the other thread got hi jacked I started this one.

BlaXpydo it does seem like that was the only practical parts in the previous exams.

To brush up on the key functionality have a look at Appendix D of our prescribed book. On page 748 (2006) "D.4 Interaction" gives a nice summary of all the glut functions for interaction.

Any other tips?
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